Model and Object-Oriented Programming
Object Oriented Programming is a part of learning Python. The objective of this blog is to introduce OOP with the intention of PBL task to create a database. The foundations for a database is defining a Class and understanding instance data and methods. A database is often a focus of backend coding as it will store persistent data, that can be recalled after the immediate session is closed.
Class and Object Terms
The foundations of Object-Oriented Programming is defining a Class
- In Object-Oriented Programming (OOP), a class is a blueprint for creating an Object. (a data structure). An Object is used like many other Python variables.
- A Class has ...
- a collection of data, these are called Attributes and in Python are pre-fixed using the keyword self
- a collection of Functions/Procedures. These are called *Methods when they exist inside a Class definition.
- An Object is created from the Class/Template. Characteristics of objects ...
- an Object is an Instance of the Class/Template
- there can be many Objects created from the same Class
- each Object contains its own Instance Data
- the data is setup by the Constructor, this is the "init" method in a Python class
- all methods in the Class/Template become part of the Object, methods are accessed using dot notation (object.method())
- A Python Class allow for the definition of @ decorators, these allow access to instance data without the use of functions ...
- @property decorator (aka getter). This enables developers to reference/get instance data in a shorthand fashion (object.name versus object.get_name())
- @name.setter decorator (aka setter). This enables developers to update/set instance data in a shorthand fashion (object.name = "John" versus object.set_name("John"))
- observe all instance data (self._name, self.email ...) are prefixed with "", this convention allows setters and getters to work with more natural variable name (name, email ...)
from werkzeug.security import generate_password_hash, check_password_hash
from datetime import date
import json
class User:
def __init__(self, name, uid, password, dob, classOf):
self._name = name # variables with self prefix become part of the object,
self._uid = uid
self.set_password(password)
self._dob = dob
self._classOf = classOf
@property
def name(self):
return self._name
# a setter function, allows name to be updated after initial object creation
@name.setter
def name(self, name):
self._name = name
# a getter method, extracts email from object
@property
def uid(self):
return self._uid
# a setter function, allows name to be updated after initial object creation
@uid.setter
def uid(self, uid):
self._uid = uid
# check if uid parameter matches user id in object, return boolean
def is_uid(self, uid):
return self._uid == uid
# dob property is returned as string, to avoid unfriendly outcomes
@property
def dob(self):
dob_string = self._dob.strftime('%m-%d-%Y')
return dob_string
# dob should be have verification for type date
@dob.setter
def dob(self, dob):
self._dob = dob
# age is calculated and returned each time it is accessed
@property
def age(self):
today = date.today()
return today.year - self._dob.year - ((today.month, today.day) < (self._dob.month, self._dob.day))
@property
def classOf(self):
return self._classOf
# a setter function, allows classOf to be updated after initial object creation
@classOf.setter
def name(self, classOf):
self._classOf = classOf
# dictionary is customized, removing password for security purposes
@property
def dictionary(self):
dict = {
"name" : self.name,
"uid" : self.uid,
"dob" : self.dob,
"age" : self.age
}
return dict
# update password, this is conventional setter
def set_password(self, password):
"""Create a hashed password."""
self._password = generate_password_hash(password, method='sha256')
# check password parameter versus stored/encrypted password
def is_password(self, password):
"""Check against hashed password."""
result = check_password_hash(self._password, password)
return result
# output content using json dumps, this is ready for API response
def __str__(self):
return json.dumps(self.dictionary)
# output command to recreate the object, uses attribute directly
def __repr__(self):
return f'User(name={self._name}, uid={self._uid}, password={self._password},dob={self._dob})'
if __name__ == "__main__":
u1 = User(name='Thomas Edison', uid='toby', password='123toby', dob=date(1847, 2, 11), classOf='1864')
print("JSON ready string:\n", u1, "\n")
print("unmodified variables of the object:\n", vars(u1), "\n")
print("umodified attributes:\n", dir(u1), "\n")
print("recreatable piece of object:\n", repr(u1), "\n")
class = user u1 = object and will have all features we set up for class
Hacks
Add new attributes/variables to the Class. Make class specific to your CPT work.
- Add classOf attribute to define year of graduation
- Add setter and getter for classOf
- Add dob attribute to define date of birth
- This will require investigation into Python datetime objects as shown in example code below
- Add setter and getter for dob
- Add instance variable for age, make sure if dob changes age changes
- Add getter for age, but don't add/allow setter for age
- Update and format tester function to work with changes
Start a class design for each of your own Full Stack CPT sections of your project
- Use new
code cell
in this notebook- Define init and self attributes
- Define setters and getters
- Make a tester
from datetime import date
def calculate_age(born):
today = date.today()
return today.year - born.year - ((today.month, today.day) < (born.month, born.day))
dob = date(2006, 8, 7)
age = calculate_age(dob)
print(age)
MY GAME FEATURES: master mind game:
-for() loops to create grid of circles -if() statements to determine if all four markers are placed -if() statements to determine if input sequence is correct -random color variables are assigned new values depending on sequence input -randomly generated sequence